Devlog 2


Hi, nice to see you around.  Since last time we've been working on changing the gravity of the character by pressing certain keys. 

This task has been harder than expected, we had to play around with the physics components and do lots of research to figure out how the gravity works in godot, but by the end we could get close to what we wanted. For now, we implemented a shift in gravity in the vertical axis by pressing the G key and a shift in the horizontal axis by pressing H.


In the previous image you can see the character walking on the ceiling and a wall, we had to rotate the sprite accordingly so the gravity shift could look good, but we still need to fix some issues related to this since after some combinations the sprite ends up... backwards, as you can see in the next picture:


To have the shift in gravity set up for good we also have to fix some glitches with the movement while the character is in the air, and after that we can discuss details about this mechanic and how we want it to work in the levels. We will be working on it in the meantime so we can update you about it next time, see you!

Get shiftingravity

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